The Apex — Identity & Bio
I am a Full-Stack Developer obsessed with building fast, scalable, and visually stunning digital
experiences.
I believe that great engineering isn't just about clean code but also about creating an interface that feels
alive.
When I’m not breaking my head over coding, you’ll usually find me spending downtime with loved ones, gaming,
or binge-watching a series. Travelling and exploring new cuisines are two things I hold close to my heart.
And
always remember: “When life gives you lemonade, make lemons. Life will be all like, 'Whaaaat?'”
F1 Driver Telemetry
&
Stats
Driver #18 // Team: GLADIATOR RACING // Overall Rating: 80 // Experience: 70 | Coding: 75 | Systems
Architecture: 85 | Pace: 86 // Projects Built: 5 // Years Coding: 1
Full Throttle — Featured Projects
ShinChan Life
Simulator
RL / AGENTS — Multi-turn social RL environment teaching LLMs character alignment via TRL GRPO
An OpenEnv-compliant reinforcement learning environment engineered for the Meta OpenEnv AI Hackathon. An
LLM
agent roleplays as Shin-chan navigating sequential social dilemmas across home, school, and neighborhood
environments. Built with a dense, multi-term reward engine (evaluating responsibility, relationship
dynamics, and persona fidelity).
Highlight: Outperformed random baselines using 4-bit QLoRA GRPO on Qwen-0.6B with dense
multi-term rewards.
Challenge: Balancing persona consistency with ethical outcomes in short-horizon dilemmas
without reward hacking.
Architecture: OpenEnv MCP/HTTP server (FastAPI/Uvicorn) with TRL GRPOTrainer, Qwen-0.6B
QLoRA, and a custom Gradio/Crayon UI.
Tech Stack: OpenEnv, TRL GRPO, Hugging Face, QloRA, Python, Docker, PyTorch, FastAPI
Live Demo Space
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GitHub Repository ↗
VibeMatch Beta
WEB3D / CREATIVE TECH — Futuristic 3D destination intelligence pairing luxury global icons with high-value
dupes
A futuristic 3D travel discovery engine that identifies affordable 'dupes' for high-cost global
destinations. Featuring an interactive WebGL-rendered globe and holographic data visualizations, users can
query world-class hotspots (e.g., Venice, Swiss Alps) and instantly surface culturally and visually
aligned
hidden gems (e.g., Alleppey, Khajjiar) alongside side-by-side cost differentials, curated accommodations,
and multi-axis radar vibe metrics.
Highlight: 30+ global destination mappings rendering interactive 3D geospatial arcs &
radar metrics at 60 FPS (more to be added).
Challenge: Smoothly coordinating Three.js camera animations and dynamic geospatial arc
rendering without WebGL frame drops and finding the accurate details.
Architecture: Client-side WebGL engine built on Three.js & Globe.gl with HTML5 Canvas
radar visualizations, deployed on Vercel with async state management.
Tech Stack: Three.js, Globe.gl, WebGL, JavaScript, HTML5 Canvas, Vercel
Live Demo ↗
GitHub Repository ↗
NeonBreach Beta
GAMEDEV / WEBGL — 60 FPS cyber shmup with procedural synth audio, modular ships, and wave drafting
A fast-paced cyber arcade shooter built with pure HTML5 Canvas and JavaScript. Features three distinct
combat vessels, bullet-hell wave patterns, thermal heat management, invulnerable phase dashes, EMP
shockwaves, and in-run rogue lite perk drafting.
Highlight: Canvas engine with runtime procedural Web Audio and zero dependencies.
Challenge: Building a zero-dependency 2D collision/particle engine and synthesizing all
dynamic audio purely at runtime via Web Audio API oscillators to guarantee instant loads.
Architecture: Pure Canvas render loop, Web Audio API procedural synthesis, unified
pointer/touch controls, and state-driven wave director.
Tech Stack: Canvas Api, Web Audio Api, JavaScript, HTML5 Canvas
Live Game Demo
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GitHub Repository ↗